![]() ![]() Put 1 point because it gives 90% damage reduction for 4 seconds. ![]() At max rank, this completely negates the movement penalties, meaning putting points into movement isn't needed.ġ Die Another Day: This is a livesaver when you need to tank a lot of damage. At max rank, this gives you 27.20 seconds of this, +126% damage and pierce, which is a lot.Ģ5 Heavy Gear: Usually the heavy carries heavy weapons like rockets and LMG's. ![]() The amount of damage done to enemies who strike you is miniscule and even smaller in later levels, not even enough to make a difference.Ģ5 Hold the Line: If you stand still, you can do massive amounts of damage and have a large amount of pierce. It barely does any damage and even if you max it later on your weapons will outdamage that many times over.ĭon't bother with bad blood, either. Enhances enough for 99% resistance.ĭon't even bother with zombie antidote. This can save your team.ġ0-25 BAE: This helps keep the medic alive as well. The amount of health each medkit dropped from this is equivalent to the amount your signature medkit skill heals. Putting more than 1 point in this would probably be a waste. This also disables the need for a medic to have adaptive on their weapons should they have a lot of points in this.ġ Final Farewell: This drops medkits and heals players around you when you die. It slows zombies and reduces their resistance, which is very important in nightmare mode. This is your only source of enchanced damage.Ģ5 Biocleanse Bomb: Another signature skill of the medic. More points adds more health regained.ĥ-15 Movement : The medic also needs to be fast to outrun fast zombiesĢ5 Crit : The medic generally deals the least amount of damage. Use this to sustain you and your teammates and keep the entire team alive. Sure, later levels they can be a meatshield, but generally they are useless.ġ5-25 Medkit : The defining skill of the medic. They do barely any damage and are a waste of energy. Please don't even bother with Assault team. Putting points into BAE will greatly help.ĥ-7 reload: Helps reload your weapon faster and is just enough to shy away from the reload cap. It will save your life in many situations.ġ5-25 BAE - Assaults, like other classes, are recommended to hbave 99% resistance for armor. A must have for high damage.ĥ-10 Movement - Assaults are generally fragile, and you need to move fast in order to avoid fatal damage.ġ Stim Shot - A lifesaver in some situations. A must max for highest possible damage and penetration.Ģ5 Crit - Increases your crit chance and your crit damage. A must max for highest possible damage.Ģ5 Killing Spree - Killing 20 zombies within 2 seconds activates increased damage and pierce. Causes you to move exceptionally faster, reload faster and shoot faster. Heavy is based on resistance and tankiness.Ģ5 Adrenaline - The defining skill of the Assault in my opinion. Īssault is apparently based on speed and damage. Usually, the final build for the three classes. Often I see players with points in toughness, field supplies, energy regen. ![]()
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